• Lontano from Wolfenstein II: The New Colossus nominated for Best Original Instrumental at the G.A.N.G. Awards 2018
    Wolfenstein II: The New Colossus nominated for Outstanding Achievement in Original Music Composition at the Academy of Interactive Arts & Sciences D.I.C.E. Awards 2018
    Wolfenstein II: The New Colossus nominated for Best Music in a Game at the New York Game Awards
    Wolfenstein II: The New Colossus nominated for Best Audio at the Nordic Game Awards 2018
    INSIDE awarded Best Audio at the 17th Game Developers Choice Awards
    INSIDE awarded Best Audio at the Nordic Game Awards 2017
    INSIDE awarded Best Music at The Emotional Games Awards 2018, France
    INSIDE nominated for best Music at the British Academy Video Games Awards (BAFTA), 2017
    INSIDE nominated for Audio Achievement at the British Academy Video Games Awards (BAFTA), 2017
    INSIDE nominated for Best Music/Sound Design at the Webby Awards 2018
    INSIDE nominated for Excellence in SFX at the 2017 SXSW Gaming Awards
    INSIDE nominated for Excellence in Audio at the Independent Games Festival Awards 2016
    INSIDE nominated for Outstanding Achievement in Sound Design at the Academy of Interactive Arts & Sciences D.I.C.E. Awards 2016
    INSIDE awarded Best Audio at Spilprisen (Danish Game Awards) 2017
    INSIDE awarded Best Audio for an Indie Game at the G.A.N.G Awards 2017
    INSIDE nominated for Audio of the Year at the G.A.N.G Awards 2017
    INSIDE nominated for Best Interactive Score at the G.A.N.G Awards 2017
    INSIDE nominated for Best Audio Mix at the G.A.N.G Awards 2017
    INSIDE nominated for Sound Design of the Year at the G.A.N.G Awards 2017
    INSIDE nominated for Best Music/Sound Design at The Game Awards 2016
    INSIDE nominated for Best Audio at the Golden Joystick Awards 2016
    INSIDE awarded Best Audio Design by The EDGE Awards
    INSIDE awarded Best Audio Design by TheSixthAxis
    LIMBO awarded Outstanding Achievement in Sound Design at the 14th Interactive Achievements Awards, Las Vegas
    LIMBO awarded Best Sound at IndieCade 2010, the International Festival of Independent Games, Los Angeles
    LIMBO awarded Best Sound Design at X-Play Best of 2010 Awards
    LIMBO nominated for Use of Audio at the British Academy Video Games Awards (BAFTA), 2011
    LIMBO nominated for Best Audio at the 11th Game Developers Choice Award
    LIMBO nominated for Audio Accomplishment at the Develop Industry Excellence Awards 2011
    LIMBO nominated for Best Interactive Entertainment Sound Production at the 27th Annual TEC Awards for Outstanding Creative Achievement
    LIMBO runner up for EDGE's 2010 Audio Award
    LIMBO nominated for Best Sound Design 2010 by Gamespot
    LIMBO runner up for Best Sound Design at Machinima Inside Gaming Awards
    Essential Tree Work awarded the ElektraMusic Award 2005, France
    Sleepdriver nominated in Du 32e Concours International de Musique et d'Art Sonore Electroacoustiques de Bourges, France in 2005
    Essential Tree Work awarded an honourable mention in the Prix Ton Bruynél, the Netherlands, the only award made by the jury in 2003
    Essential Tree Work awarded an honourable mention in the 25th International Competition Luigi Russolo, Italy in 2003
    Shadow Songs prize awarded in the The Danish Arts Foundation competition in 2000

  • As an independent composer and sound designer I'm exploring the dynamic relationship between sound and image as a means to revealing new stories and emotional experiences.

    Whether contributing to game development or film projects I enjoy being part of cross-disciplinary working environments aiming at reaching new heights in audio-visual expression.

    My work is often characterized by blurring the dividing line between music and sound design, and while I cover the whole spectrum I’m also collaborating with other composers and sound designers in creating unified sound worlds.

    For a project to stand out I believe it should have a unique and distinctive sonic identity, and I like to dig down deep, through extensive experimentation and research, to discover what that sound might be.

    My work has received several international awards including Best Audio at Game Developers Choice Awards, an Academy of Interactive Arts & Sciences Award for Outstanding Achievement in Sound Design, an IndieCade Sound Award and dozens of nominations including three BAFTA nominations.

  • Martin Stig Andersen is an award-winning composer with a background in the fields of acousmatic music, sound installations, electroacoustic performance, and video art. In 2009 he created the audio for Playdead’s video game LIMBO which won Outstanding Achievement in Sound Design at the Interactive Achievement Awards, the IndieCade Sound Award 2010, and was nominated for Use of Audio at the BAFTA Video Games Awards 2011. Following the release of LIMBO, Andersen created and directed the audio for Playdead’s INSIDE which won Best Audio at the Game Developers Choice Awards, and has received audio and music nominations at The Game Awards, The Interactive Achievement Awards, BAFTA and others. In 2017 he composed the score for MachineGames' Wolfenstein II: The New Colossus alongside Mick Gordon which received nominations The Interactive Achievement Awards, New York Game Awards and others. Andersen currently resides in Denmark and is composing the score for an unannounced AAA game. Being a sought-after speaker, he frequently lectures at conferences such as GDC, Develop, and the School of Sound in London. Andersen graduated as a composer from The Royal Academy of Music in Aarhus, Denmark in 2003, and went on to study electroacoustic composition under Professor Denis Smalley at City University, London.

  • Representation:
    Air-Edel Associates Ltd
    Emily Appleton Holley: emily.holley@air-edel.co.uk

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    General information:
    info@martinstigandersen.dk